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In his blog, Simon Solotko, talks about how Render Fusion could change the way the Cloud and the clients  interact. His vision is very futuristic, and it contains a little “Blade Runner” like thoughts, but I think that we need this kind of vision.  As a summary of his vision I have selected the following part of his text.

Rendering in the Cloud can solve the bandwidth problem by capping the bandwidth problem. All I need to do is refresh a screen with data at a particular resolution appropriate to the client’s screen and available bandwidth. No additional bandwidth needed between the client and the server, ever – only three variables, screen size, interface visual integrity, and upstream user input. Peak bandwidth requirements become fixed and predictable.
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Quoting a news article from CustomPC:

«AMD’s president, Dirk Meyer, revealed the plans for the supercomputer, called the Fusion Render Cloud, at the Consumer Electronics Show (CES). The colossal machine will be powered by AMD Phenom II processors and 790 motherboard chipsets, along with over 1,000 Radeon HD 4870 GPUs.
The company claims that one purpose of the system is to ‘deliver video games, PC applications and other graphically-intensive applications through the Internet “cloud” to virtually any type of mobile device with a web browser.’ The idea is that the Fusion Render Cloud will do all the hard work, so all you need is a machine capable of playing back the results, saving battery life and the need for ever greater processing power.
AMD also says that the Fusion Render Cloud will ‘enable remote real-time rendering of film and visual effects graphics on an unprecedented scale.’ Meanwhile, game developers would be able to use the supercomputer to quickly develop games, and also ‘serve up virtual world games with unlimited photo-realistic detail.’
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Although the concept is not new, this seems to be a interesting move from AMD. The main problem to be addressed and necessarily solved is latency (the time delay between the rendering on the supercomputer and presenting the image on the remote client), which depends mostly on external factors…

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