In a recent post, JC Fletcher talks about the service promoted by onlive.com gaming platform. In this post he talks about some subjects on which the Cloud Gaming could have problems, namely the video encoding process and the latency on communications. In previous posts I already have talked about some of these questions and also about the projects developed by AMD on this field, but the information provided by the JC’s post will help introduce some new thoughts on this matter.
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Cloud Gaming, would it be possible? – I believe it will!
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